![]() ![]() The player can use any attack or choosen skill as many times as they want so as long as they have the necessary resources for it. Instead, players must physically move or even guard against these dangerous attacks.Īttacks are different. This means that you, as the developer, are free to make powerful enemies with potential one-shot capacity as long as you can provide sufficient means for the player to evade them.Įvasion is no longer a calculated process with this battle system. Players can move and attack freely, without limit and control their own 'turn' rather than have a computer calculate all that for them. Free version is locked to a 3*6 full arena grid. Deobfuscated the code due to annoying errors.įree version does not contain custom map grid bitmaps/hue adjustment, arena adjustment, area stealing, explode projectiles or linked projectiles.Adjusted default enemy projectile offset.equipAllSkills()] and unequip all script calls.unequipAllSkills()] During battle test, all skills will now be equipped.Fixed the demo project to specify that the NPC initiates a test battle.Massive amounts of bug fixes preventing battle start.NB: A paid commercial useable version of this script will go live along with several other scripts when I have completed my personal project. For such instances, contact me on Twitter. *> This file must not be used for any monetary profit directly nor indirectly. *>You may NOT reupload this plugin file for sale. *> This file is not to be renamed under any conditions. No support is granted for external engines. ![]()
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